Play as any character and defeat the entire cast.
Compete against a CPU or your friends head to head.
Defeat as many opponents in a row to beat your best score.
Hone your skills in Punch Planet's robust training mode.
Learn how to play Punch Planet.
Galactic Civilization has reached new heights. With the introduction of Time Canceling Devices, users are able to travel through time! The technology is fairly new and limited, currently allowing travel up to 1 second into the past for small corrections to everyday problems. The devices come equipped with an auto fail safe which will disintegrate your former self preventing any possible time paradox.
Double Time Canceling (DTC) allows you to cancel the hit of any move. It requires 1 T-Meter.
JTC Dashing allows you to cancel any forward dash animation into an instant overhead that is safe on block. It requires 1 T-Meter.
A well timed ATC can negate the hitstun of an incoming attack. It uses a small amount of T-Meter if the ATC misses.
When a ATC misses, the clone will still come out and put the player in an extended recovery state.
Enhanced Specials are similar to normal special but require 1 E- meter and give special moves new and improved properties.
Advanced Attacks are powerful attacks that require 2 E-Meters to be used. Each characters has at least 2 Advanced attacks.
Off The Grounds or OTGS, allow the player to pick up the opponent under special circumstances after a knockdown. They can lead to extended combos.
Wall Bounces put the opponent into a unique juggle state which allow for extended juggle combos.
Certain moves can cause an air juggle state allowing for extended combos.
When up close, throw a defending opponent. If they also throw within the tech window, the throw will be broken.
E-Meter builds from using special attacks.
Each Enhanced move takes up 1 meter and Advanced use 2 or 4 meters depending.
T-Meter builds passively over time.
Each use of a DTC uses 1 meter. ATC takes a small amount of meter when it misses.
DTC = ANY BUTTON, THE SAME BUTTON
JTC = MP + MK (CAN CANCEL FROM DASH)
ENHANCED SPECIAL = ANY SPECIAL INPUT + PP or KK
ADVANCED ATTACK = D, DF, F, D, DF, F + ANY BUTTON
DASH = F, F
BACK DASH = B, B
JUMP = U or UF or UB
ATC = F + MP + MK
SPECIAL EXAMPLE= D, DF, F or D, DB, B + ANY BUTTON