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trailer


SCROLL DOWN

trailer


Gameplay highlights

match footage

original greenlight trailer

screenshots

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Modes


Modes


S T O R Y

Play as Roy through the Punch Planet Cinematic Story Experience.

A R C A D E

Play as any character as you try to beat your best score.

 

V S  C L A S S I C

Compete in a classic fighting game mode great for character specialists. 

V S  T E A M

Select multiple characters as a team.

 

T R A I N I N G

Hone your skills in Punch Planet's robust training mode.

T R I A L S

Painless single player content.

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Mechanics


Mechanics


Time canceling (T-METER)

Galactic Civilization has reached new heights. With the introduction of Time Canceling Devices, users are able to travel through time!  The technology is fairly new and limited, currently allowing travel up to 1 second into the past for small corrections to everyday problems.  The devices come equipped with an auto fail safe which will disintegrate your former self preventing any possible time paradox.  

DOUBLE TIME CANCEL (DtC)

Double Time Canceling (DTC) allows you to cancel the hit of any move.  It requires 1 T-Meter.

JUmp time cancel (JTC)

JTC Dashing allows you to cancel any forward dash animation into an instant overhead that is safe on block. It requires 1 T-Meter.

ABsorb time cancel (atc)

A well timed ATC can negate the hitstun of an incoming attack.  It uses a small amount of T-Meter if the ATC misses.

Absorb time MISS

When a ATC misses, the clone will still come out and put the player in an extended recovery state.

 

energy attacks (E-meter)

Enhanced attacks

Enhanced Specials are similar to normal special but require 1 E- meter and give special moves new and improved properties. 

Advanced attacks

Advanced Attacks are powerful attacks that require 2 E-Meters to be used.  Each characters has at least 2 Advanced attacks.

 

basic mechanics

OTGs

Off The Grounds or OTGS, allow the player to pick up the opponent under special circumstances after a knockdown.  They can lead to extended combos.

WALL BOUNCEs

Wall Bounces put the opponent into a unique juggle state which allow for extended juggle combos.

Air juggles/Launchers

Certain moves can cause an air juggle state allowing for extended combos.

throw/throw break

When up close, throw a defending opponent. If they also throw within the tech window, the throw will be broken.

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basics


basics


G A M E  U I

Energy METER

E-Meter builds from using special attacks.  

Each Enhanced move takes up 1 meter and Advanced use 2 or 4 meters depending.

 

TIME METER

T-Meter builds passively over time.

Each use of a DTC uses 1 meter.  ATC takes a small amount of meter when it misses.

 

COMMANDS

DTC = ANY BUTTON, THE SAME BUTTON

JTC =  MP + MK (CAN CANCEL FROM DASH)

ENHANCED SPECIAL = ANY SPECIAL INPUT + PP or KK

ADVANCED ATTACK = D, DF, F, D, DF, F + ANY BUTTON

DASH =  F, F

BACK DASH = B, B

JUMP = U or UF or UB

ATC = F + MP + MK

SPECIAL EXAMPLE= D, DF, F or D, DB, B + ANY BUTTON