Play as Roy through the Punch Planet Cinematic Story Experience.
Play as any character as you try to beat your best score.
Each player selects 2 characters in a head to head battle with the option to switch between characters mid match.
Compete in a classic fighting game mode great for character specialists.
Hone your skills in Punch Planet's robust training mode.
Painless single player content.
Galactic Civilization has reached new heights. With the introduction of Time Canceling Devices, users are able to travel through time! The technology is fairly new and limited, currently allowing travel up to 1 second into the past for small corrections to everyday problems. The devices come equipped with an auto fail safe which will disintegrate your former self preventing any possible time paradox.
Double Time Canceling (DTC) allows you to cancel the hit of any move. It requires 1 TC meter and in Tag mode can switch characters as well.
JTC Dashing allows you to cancel any forward dash animation into an instant overhead that is safe on block. It requires 1 TC meter.
A well timed ATC can negate the hitstun of an incoming attack. It uses a small amount of TC meter if the ATC misses.
When a ATC misses, the clone will still come out and put the player in an extended recovery state.
Enhanced Specials are similar to normal special but require 1 EX meter and give special moves new and improved properties.
Advanced Attacks are powerful attacks that require 2 Ex bars to be used. Each characters has at least 2 Advanced attacks.
Off The Grounds or OTGS, allow the player to pick up the opponent under special circumstances after a knockdown. They can lead to extended combos.
Wall Bounces put the opponent into a unique juggle state which allow for extended juggle combos.
Certain moves can cause an air juggle state allowing for extended combos.
When up close, throw a defending opponent. If they also throw within the tech window, the throw will be broken.
EX Meter builds from using special attacks.
Each Enhanced move takes up 1 meter and Advanced use 2 meters.
DTC Meter builds over time.
Each use of a DTC/JTC uses 1 meter. ATC takes a small amount of meter when it misses.
DTC = ANY BUTTON, THE SAME BUTTON
TAG = ANY BUTTON, DTC TAG BUTTON
JTC = F, F, + MP + MK
ENHANCED SPECIAL = ANY SPECIAL INPUT + PP or KK
ADVANCED ATTACK = D, DF, F, D, DF, F + ANY BUTTON
DASH = F, F
BACK DASH = B, B
JUMP = U or UF or UB
ATC = F + MP + MK
SPECIAL EXAMPLE= D, DF, F or D, DB, B + ANY BUTTON